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For each session, NoMachine uses a number of  i) ports that are used only locally on server or client side and ii) TCP ports. Ports used locally must be free to let the session start but don't need any change in  the

Id: AR01L00770

Applies to: NoMachine Server

Added on: 2014-01-09

Last Update: 2024-05-13

The NoMachine Security Statement is intended to provide information for redacting Privacy Impact Assessment documents in accordance to GDPR rules. NoMachine client-server architecture NoMachine adopts a client-server architecture,

Id: AR04S01121

Applies to: NoMachine Software

Added on: 2021-04-14

Last Update: 2024-05-13

NoMachine's commitment has always been to provide packages for the widest range of most frequently used platforms and operating systems. NoMachine software runs on Mac OS X, Windows and Linux operating systems, the minimum required

Id: AR07H00568

Applies to: FAQs

Added on: 2010-07-20

Last Update: 2024-04-23

A simplified schema of how applications running on the remote host are finally displayed on the user's monitor is: The rendering performed by the remote applications is always made on the server side (the machine that users

Id: AR01T01151

Applies to: NoMachine Software

Added on: 2022-01-26

Last Update: 2024-04-22

When requested by the Support Team, or on the Forums, it might be necessary to disable H.264 hardware decoding on the client side (the device you are connecting from) and force NoMachine to use software decoding. It can be done by

Id: AR07U01202

Applies to: NoMachine Client

Added on: 2023-07-13

Last Update: 2024-04-12

From version 7 NoMachine software supports Wake-On-Lan (WOL). This means that it is possible to wake up powered-off NoMachine server hosts when the connecting client supports WOL and is on the same local network. (Note that WOL for

Id: AR11R01101

Applies to: NoMachine Software

Added on: 2020-11-26

Last Update: 2024-04-05

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